Monday 10/21/96 Creation and creativity has same root. Our imagination creates words which live independently from us, and after us. Example: "Dirty Rotten Scoundrels" movie; the stories that Freddy Benson told - he lied, but the stories lived their own live, they were touching and caused people to do kind deeds. He was a creator too. Thursday 10/24/96 "First do what's on your mind, then - what others want you to do". * Was riding my bike, observed that I am feling pretty bored and immediately got a flat tire. No more boredom, immediate motivation, in a few minutes I had a plan of action and soon enough the problem was solved. Now, the question - is it possible that this was an example of how The Force helps me achieve my main goal: "To be in resourceful state, no matter what?". * When I look at the mirror, I see my room reflecting there. Does the mirror show anything when I am not looking? * I told Yuri that Universe might come up with a serious challenge for me, to help me achieve my goal of resourceful state. He said that if this is the case, there's nothing left to fear - as soon as major trouble occurs, I will stop fighting myself, will mobilize all my resource and will overcome any obstacle. It always happens that way - when problem is serious enough to affect my well-being, I get going and soon resolve all the issues. * I get really peeved when somebody nags me to fix a problem, but doesn't allow me to go ahead and work on it in peace. * Unresourceful state - I know that there are things that might help me feel better, but I don't want to do them. Rush, impatience. The state remains even after external source of annoyance is gone. * Example of "whole is more than sum of parts" - brain can solve a single big problem with ease, but gets stuck on a pile of small ones, trying to address them all at the same time. * Had an impulse and paid a sincere compliment to a co-worker - noticed how calm she is when talkng on the phone. Such compliments are nice to say and to hear. And there's no flattery here. Sometimes, the very sound of phone ringing drives me crazy, but she remains cool and collected. Sincere compliments remind me that I am not competing with anyone. When someone has a positive feature, I can remark on it, unless I am troubled that I don't have it myself. * State of Nirvana - sharpened senses of perception - hearing, sight, smell. I am looking at the surrounding world and being awed - such excellent graphics! What a perfect multi-channel sound! How many choices I have in this game called Life! Indeed, the World is programmed perfectly. As I move, the view of all the objects is constantly changing. No matter how close I come, the picture is perfect, without pixellation. In real life, sometimes I avoid trying new things - but in adventure game, would I turn down a chance to try something, just because it may not work? Oh yeah, another cool piece of programming in the World - the sense of taste. So much variety. And what about states, like extacy? The rush of gambling? Or romance? And if the entire world is a game, isn't it cool that I can play computer games *inside* the game? And what about variety of ways to move around the world? Walking, riding a bike or my moped? And ability to get there fast in a car, what a Rain program is running? (Such a believable rain too!) A wonderful taste and smell of Fudge Rounds cookies? And what about the fact that world is being changed and reprogrammed - I can return to the places where I've been long time ago, only to find out that everything has changed and I can explore them once again! And programmability - evey player here has a chance to change the game... and usually it only gets better! And if not... the Chief Programmer takes over - time passes, and the former military object is covered with grass and abandoned junkyard becomes a jungle once again. And what about humor? Isn't it here to remind me, that there's nothing serious in a Game? |